You can't disable memory using textures, audio, etc without removing them from the folder. One thing to recognize is that unless you remove things from GameData that the game will load every file in there into memory. I still have yet to get specific numbers from EVE/AVP. I will soon try to compare these numbers to stock KSP rendered in DX11 and OpenGL. I found that stock KSP uses about 1.83-1.84gb of RAM at the opening screen with full textures, 1.24gb at half, 1.095gb at quarter, and 1.053gb at eighth. All of the mods I listed in the second list take up around 10mb or less put together. Update:After some more systematic testing, I've determined that both Chatterer and GemFX take up 100-150mb of RAM each. I find these effects almost a necessity for playing KSP. However, now that's obviously not possible.īasically, I would like to find out if there are any less-memory-intensive beautification mods that operate similar to EVE/AVP in giving atmospheric scattering effects as well as clouds. In the past, with the 64-bit version of KSP, I could happily use all of this with few issues (I never really experienced the instability everyone associates with 64-bit KSP). I am well aware of how to use OpenGL and DX11 to save memory, but my issue is that GemFX works only with DX9 (as far as I know) and WindowShine (as well as Texture Replacer's reflections) don't work reliably in OpenGL. However, I don't suspect that they take up as much memory as those above. These are the other mods I have thrown in, some of which I "need" and some of which I could do without. Keep in mind that this is not BlueHarvest, it is a straight GemFX download I got through searching the WindowShine forum. (see update) However, maybe it's possible that some of the information is being loaded even when it's disabled but still sitting in my KSP folder. In my testing, regardless of if it's enabled or disabled, I haven't noticed any significant changes. GemFXv1.0.8: I honestly have no idea if this takes up a lot of RAM or not. Despite adding a lot of immersion, I don't think the mod is completely necessary, but I'd still love to be able to make it work.ĮVE-7-4: Most of you probably know this is mandatory for AVP to work, and I'm sure it would take up plenty of RAM with or without AVP. The atmospheric scattering is a must, and I would love to throw in auroras and dust storms as well if possible.Ĭhatterer_v0.9.1: I don't have it activated at the moment since I figured the audio files it uses might take up a fair bit of memory. These are what I suspect are the real memory hogs:Īstronomer's Visual Pack - Intersteallar V2: I am only using the low-texture clouds, and I attempted to disable city lights, but I'm not sure if that's helping my memory at all. As I am only slightly aware of how most of these mods work, please correct any of the speculation I have provided if you know otherwise. I am currently using a fair number of mods, and I'm sitting right on the edge of a crash each time I load the game up.
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